JEREMY.COLLINS.ANIM@GMAIL.COM



Hey. I’m Jeremy. 
For the last 14 years I’ve had the privelage of contributing to some of the world’s biggest video games at Blizzard Entertainment, and I’m now looking for something new. 

I’m going to cut straight to the chase. 
Here’s what you get with me:

I lead all creative for Warcraft Rumble since it’s inception, built the entire art team and helped nurture a strong collaborative culture across our entire development team. While my title says “Art Director” my responsibilities on Warcraft Rumble extended far beyond leading the game’s art into projects like: animated trailer production, set design for Blizzcon and collaborating with Blizzard Video/PR as Warcraft Rumble’s main promotional personality.

I believe in walking the walk. An Art Director’s job first and foremost is to deeply understand the strengths and weaknesses of their team, and I believe creating art alongside an art team is crucial to understanding the best visual choices to make for any creative project.

I have an open and empathetic leadership style that focuses on personal accountability and transparency. I love building high-performing Art teams. My background in character animation means my strengths are narrative, visual appeal and a strong mastery of many 3D game pipelines and tools.

I believe in continuially improving and optimizing game Art pipelines for performance and leveraging the best parts of AI’s ability to automate are the video game industry’s next steps, and I’ve been experimenting with how some of these new tools are going to fit into future game pipelines and am excited to share. 

Tantalized? Titillated? Reach out - jeremy.collins.anim@gmail.com